1. How Do I Play?
  2. Code of Conduct
  3. Format Definitions
  4. What Are Leagues?
  5. PC Errata

If you're new to the Lord of the Rings TCG, you can find videos, articles, and resources on the Player's Council website: https://lotrtcgpc.net/newstart.html.
This video is the best way to learn the basics of the LOTR-TCG:

Once you understand the basics, you can learn about how to play on GEMP using the below videos. The manual is also below on this page.

Manual

Courtesy of Drachu84 (with further changes by MarcinS)

GEMP-Lotr is an automatic game client for the Lord of the Rings Tradable Card Game. Below you will find basic information about using it.

  1. The Game Hall
    A place where everything starts. When you log in, you automatically enter Game Hall. Same thing happens when you win/lose game. Basically you can communicate here with other players, create decks, create and join games, etc.
  2. Building The Deck
    Making a deck is very easy. In the Game Hall you will find "Deck Builder" button. Simply click it and the deck builder will open. At the very top of the screen you will buttons and other controlls that allow you to manage your deck(s). You can create a new deck, save or rename currently edited one, or open an existing deck.
    The rest of the screen is divided into three parts. In the left one, you can choose Ring Bearer, The One Ring and Sites. To the right side you can find cards which could be added to your deck. Middle part is what actually your deck consists of.
    The right hand side allows you to filter the available cards by various criteria - set, name, culture, etc. You can select multiple criteria and all cards matching these will be displayed below. If there is more cards matching that could be displayed at one time, a next (and previous) page button above will allow you to browse other pages. Between the next and previous button you will find slider that allows to adjust the number of cards displayed on each page.
    The displayed card size makes it very difficult to read the card text, therefore you can zoom in on the card by pressing Shift+click on the card. The same option is available without any keyboard interaction by dragging the card in the "up" direction (press left mouse button on the card then without releasing the mouse button move your mouse up/forward, then release the mouse button). Once you're done with viewing the zoomed card, just click anywhere on the screen.
    Once you find a card you wish to add to your deck, just left-click it to move the card to your deck - in the center part of the screen. If you wish to remove a card from your deck, just left-click it. Your deck is split into two parts, one for each side - free people and shadow.
    Underneath the deck you will find information about the deck you're building/viewing - number of shadow and free people cards and if the deck is valid in supported formats. If the deck is not valid in some format, the information why it's not valid is available.
  3. Setting up game
    Once you have created the deck, you can start playing. You can create a new game by clicking on Create Table or join an existing table by clicking on Join Table. Each table displays the format the player wants to play, also when you create a table you have to select the format you wish to play from the first drop-down. When you create or join an existing table, you have to choose your deck from the second drop-down.
    Once there are two people at the table (one created the table, and one joined it) the game starts. Once the game starts other people might go over and view your game by clicking on Watch Game button.
  4. Playing game
    Playing Lord of the Rings TCG via Gemp is similar to the one played in real life. First you bid number of burdens to determine who goes first. If you win it, a window with choose a seat number at the table will pop-up. Number 1 means that you want to go first, number 2 that opponent will and so on.
    Depending on a format the first player might be asked to select first site, and both players might be asked to choose to mulligan or not (mulligan - shuffle your first hand of 8 cards back into deck and draw 6 cards). The mulligan option can be used only once per player in a game and only once, just after the first hand of 8 cards is drawn.
    You need to choose your starting fellowship during each game. Select characters one by one by clicking on them for the total twilight cost up to 4 (selected character is the one with a blue frame on it).
    Time to play some cards! On the bottom part of the game you can find your starting hand. Click one time on the card to play it. Gemp automatically adds twilight points and triggers actions which are not optional (for example, playing A Wizard is never late will automatically let you choose a "Gandalf culture" character to play from the draw deck. However the actions which may be used, are not played automatically (even it is obvious that you want to do it). If such action is available, affected card will be highlighted with green frame (for example Old Toby allows you to draw a card when you play it, but it needs to be clicked again for this action to happen, as it is optional). This applies to all other actions in all stages of the game.
    Below the frame with turn sequence there is a smaller one where you will find what you currently can do. In most cases cards eligible to play at the current moment will be highlighted. If you don’t want to do anything, click Pass and the next step will commence.
    The Settings tab allows you to change some basic settings of the game - whether to automatically pass if no phase actions are available to you or not, and also if each card/action selection has to be confirmed or not. It's highly recommended to de-select this checkbox if you're playing on touch-screen devices (phone/tablets) to prevent accidental card selection.
  5. Card stats
    Each character in game displays its current (or from time when it was last active) strength, vitality and the third stat (site number or resistance). If a character with base strength of 6 bears a weapon that gives +2 strength, the character will display 8 in its strength box. Please keep in mind that the weapon attached to it will also display the +2 bonus on it, but it should not be further added to the character strength, as the bonus is already applied. The same goes for every other bonus/penalty in the game and each stat.
  6. Player stats
    Next to the Adventure Path in game you can see each player name. To the right of the name you can find "chess-clock" for that player. This time measures time it took for that player to make decisions in game (like in chess). If the time for the player runs out, that player automatically concedes the game (loses). Directly below the player name you will see 3 icons with numbers, these represent: deck size, hand size and number of threats that player has. Also next to them you will see an extra button with a plus (+) sign, that allows you to get extra data about that player's discard pile and dead pile sizes.
    You can browse your own or opponent's dead pile by clicking on the icon. You can do the same with your discard pile (but not your opponent's).
  7. Skirmish
    As a vital part of the game, skirmish at first may look complicated. However, when you get used to Gemp interface you will see its fast and user friendly. For the beginners, few words on how it works.
    First you need to assign minions to companions. Click on the minion, then the companion you wish to fight him (eligible companions will be highlighted). Assigned minions and companions will appear to the right side of the game table. When you finish assigning, click Done. Before you do it, think if it is your final decision, because you won’t be able to assign them differently afterwards.
    Next step is skirmish. Click on the character which you want to fight first. When that skirmish is complete, select another one and so on. Skirmish events, special abilities, etc. which are playable will be highlighted during every fight. If you don’t want to play any, click Pass. After all skirmishes are resolved (including fierce ones) game will proceed to next stage (Regroup or Assignment if there are any Fierce minions);)
  8. The Iron rule
    There is no rolling back, simple as that. You can’t undo an action that already happen, even if opponent will agree. If you played cards you didn’t want to, assigned wrong or didn’t trigger optional action it’s done and can’t be reversed. If you do mistakes like that often, you might consider unchecking the "Auto-accept after selecting action or card" checkbox in Settings tab.
  9. Useful Stuff
    On the upper part of the game hall, you will find many tabs with useful information. Thus its not obligated, I recommend to read it.