Starter - Minas Tirith

Format: King Standard

Author: Phallen

Ring-bearer: Frodo, Courteous Halfling
Ring: The One Ring, Answer To All Riddles

Adventure deck:
Steps of Edoras
West Road
Hall of the Kings
Anduin Banks
City Gates
Minas Tirith Sixth Circle
Ruined Capitol
Morgul Vale
Haunted Pass

Free Peoples Draw Deck:
4x Aragorn, Ranger of the North
1x Boromir, Son of Denethor
3x Denethor, Wizened Steward
3x Faramir, Son of Denethor
1x Pippin, Wearer of Black and Silver
1x Armor
2x Athelas
1x Blade of Gondor
1x Footman's Armor
2x Knight's Spear
2x Anduril, Flame of the West
1x Ring of Barahir
3x The Shards of Narsil
3x Hidden Knowledge
4x Still Sharp
3x Noble Leaders

Shadow Draw Deck:
3x Gorgoroth Garrison
2x Gorgoroth Officer
4x Gorgoroth Pillager
3x Gorgoroth Ransacker
1x Gorgoroth Sapper
4x Gorgoroth Soldier
4x Gorgoroth Troop
2x Orc Patrol
1x Siege Commander
2x Above the Battlement
2x Great Siege-towers
2x Some Secret Art of Flame
2x Tower Walkway
3x Troop Tower

Notes


Gondor's Noble Leaders repelling the besieger invasion.

Free Peoples: (Starting Boromir and Pippin)
FP is built tough, lots of healing from duplicate copies and damage bonuses galore. No sword for Frodo thanks to Boromir and no burden removal thanks to Faramir. I wanted to use Aragorn, Driven by Need for some interaction with Hidden Knowledge, but Ranger of the North is truly the best and I'm concerned that Moria can put out a substantial swarm to overcome Boromir's +6 alone. Right now, healthy Boromir and Aragorn with Faramir and Denethor means a Shadow player will need 13 minions to put the necessary 5 minions on Frodo. Every wound on Aragorn reduces the need for 1 minion, and every wound on Boromir reduces the need for 6 strength (either 1 or 2 minions depending on the remainder). There's easy ways to increase or decrease that number as necessary, so we'll see what happens.

Shadow:
The only Shadow to control sites, and perhaps the most complicated one to play. Discarding minions carelessly opens the door for doubles, but no sites means no kills and potentially no stops anyway. If it gets going though, 3 twilight for fierce 14+ strength minions butchers anyone. Almost everyone has site liberation and condition discarding, so if necessary I can remove everyone else's Courteous Halfling and add Din of Arms to buff this deck.