Starter - The Shire

Format: King Standard

Author: Phallen

Ring-bearer: Frodo, Old Bilbo's Heir
Ring: The One Ring, Such a Weight to Carry

Adventure deck:
Sleeping Quarters
West Road
Hall of the Kings
Osgiliath Fallen
City Gates
Minas Tirith Third Circle
Osgiliath Crossing
Morgulduin
Dagorlad

Free Peoples Draw Deck:
1x Merry, From O'er the Brandywine
1x Pippin, Friend to Frodo
1x Sam, Samwise the Brave
3x Bilbo, Well-spoken Gentlehobbit
1x Bounder
1x Farmer Maggot, Chaser of Rascals
3x Hobbit Party Guest
1x Rosie Cotton, Hobbiton Lass
1x The Gaffer, Sam's Father
4x Hobbit Sword
2x Dagger Strike
3x Hobbit Intuition
4x A Promise
2x A Talent for Not Being Seen
1x Cliffs of Emyn Muil
2x Consorting With Wizards
3x There and Back Again
1x Three Monstrous Trolls

Shadow Draw Deck:
4x The Witch-king, Morgul King
3x Úlairë Attëa, Keeper of Dol Guldur
3x Úlairë Cantëa, Faster Than Winds
2x Úlairë Enquëa, Lieutenant of Morgul
2x Úlairë Lemenya, Assailing Minion
3x Úlairë Toldëa, Wraith on Wings
3x Black Steed
2x Morgul Blade
1x The Pale Blade
3x Morgul Gates
1x Threshold of Shadow
2x Black Breath
3x Blade Tip
1x Not Easily Destroyed
1x Out of Sight and Shot
1x Wreathed in Shadow

Notes


Black Riders descend on Bag End.

Free Peoples: (Starting Sam, Merry, and Pippin)
My best Shire decks in KS are either multi-cultural or built to choke and aid the Shadow, so this is a bit of a compromise. I don't want to introduce another character, but I will if they can't hang. Little ability to clear the board or even win skirmishes, but best-in-show healing and good choke potential.

Shadow:
Your standard beatdown Nazgul, the primary oppressor that makes decks require condition removal. It's a good thing the Hobbits don't have to face them. Decided against Fell Beast cycling since most every deck is flooding the pool to some degree anyway.